My  research concerns the impact of social computing systems in organizations. With the pervasiveness of computer mediated and tools, individuals can collaborate and coordinate activities beyond their desktop. Applications of social computing systems are exemplified in cases of citizen science, free/libre open source software development projects and many others.

Publications: google scholar

ORCID: 0000-0003-0828-4506

I’m also trying to keep track of the code (Python and R) I write for research projects. You can it on GitHub: Code


Essays on Designing, motivating, and integrating Crowd work (Thesis topic)

Thesis summary

Teaming Citizen Science with Machine Learning to Deepen LIGO's View of the Cosmos (2016- Present)

This newly funded project (INSPIRE 15-47880) will develop a citizen science system to support the Advanced Laser Interferometer Gravitational wave Observatory (aLIGO), the most complicated experiment ever undertaken in gravitational physics. This research will address these problems by coupling human classification with a machine learning model that learns from the citizen scientists and also guides how information is provided to participants. A novel feature of this system will be its reliance on volunteers to discover new glitch classes, not just use existing ones. The project includes research on the human-centered computing aspects of this sociocomputational system, and thus can inspire future citizen science projects that do not merely exploit the labor of volunteers but engage them as partners in scientific discovery. Therefore, the project will have substantial educational benefits for the volunteers, who will gain a good understanding on how science works, and will be a part of the excitement of opening up a new window on the universe. 

Collaborator Page 

Gravity Spy Project

Published Research



IBM Research - almaden (2016)


With the increased use of software systems to conduct scientific research, opportunities to use the traces of participant interactions on the system have potential to contribute to new information about human behaviors and work practices. This research proposed novel metrics for the automated evaluation of work activities for scientific discovery. We studied a team conducting research in the field of metagenomics and conducted an exploratory analysis of discoveries identified by the metagenomics team. As evidence, we examined two sources of data: meeting transcripts and database logs. We identified two markers suggesting scientific discovery may be underway: (1) the emergence of new terminology and (2) changes in tool usage. This project was conducted during a summer research internship at IBM Research - Almaden in the Accelerated Discovery Lab. My mentors were Laura C. Anderson and Cheryl A. Kieliszewski.

Research Presentations

Corey Brian Jackson,  Laura C. Anderson, and Cheryl A. Kieliszewski (2016). The TRACES of Discovery in Science Teams. Poster presented at IBM Almaden’s Intern Poster Day.

Published Research

    Corey Brian Jackson,  Laura C. Anderson, and Cheryl A. Kieliszewski (Submitted). Identifying Discovery in Data Traces: What’s in the Sample? 



    A project investigating how data sharing and ethics practices are communicated to volunteers in online citizen science projects. The goal is to understand what important is necessary to include in policies to notify volunteers about data ownership. In the future, we plan to design a template for communicating such policies to users.  Project funded by the U.S. Research Data Alliance (RDA)

    Research Presentations

    Corey Brian Jackson and Kalpana Shankar. Data Sharing and Ethics in Citizen Science (2015). 7th Research Data Alliance Plenary (Poster). Paris, France.  

    Corey Brian Jackson and Kalpana Shankar. Data Sharing and Ethics in Online Citizen Science Projects: Notifying Users (2016). 8th Research Data Alliance Plenary (Poster). Tokyo, Japan. 


    Learning and Motivation in Citizen Science (2012-2016)


    A National Science Foundation (NSF) SOCS Grant 12-11071 ("Collaborative Research: Focusing Attention to Improve the Performance of Citizen Science Systems: Beautiful Images and Perceptive Observers.”).  This project uses both qualitative and quantitative research methods to explore newcomer socialization, participant motivation, and social dynamics of online participation. This project is researched primarily through the Zooniverse platform.  The project’s PI’s are  Dr. Carsten Østerlund and Dr. Kevin Crowston .

    Published Research

    1. Corey Brian Jackson, Kevin Crowston,  Gabriel Mugar, Carsten Østerlund (2016) “Guess what! You’re the first to see this even” Increasing Contribution to Online Production Communities. In Proceedings of the ACM Conference on Supporting Groupwork (GROUP 2016). Sanibel Island, FL. New York: ACM
    2. Carsten Østerlund, Gabriel Mugar, Corey Jackson, Kevin Crowston Typologies of Learning in Open Online Collaborative Communities.” In Thomas Ludwig, Karin Hansson, Michael Muller, Tanja Aitamurto, Neha Gupta (Eds.), International Reports on Socio-Informatics (IRSI), Proceedings of the CSCW 2016 – Workshop: Toward a Typology of Participation in Crowdwork (Vol. 13, Iss. 1, pp. 15-22)
    3. Corey Brian Jackson, Kevin Crowston, Carsten Østerlund, Gabriel Mugar (2016). Encouraging Work in Citizen Science: Experiments in Goal Setting and Anchoring. In Proceedings of the companion publication of the 19th ACM conference on Computer supported cooperative work & social computing (CSCW Companion ’16San Jose, CA. New York: ACM
    4. Corey Brian Jackson, Carsten Østerlund, Veronica Maidel, Kevin Crowston, and Gabriel Mugar (2016). Which Way Did They Go? Newcomer Movement through the Zooniverse. In Proceedings of the 19th ACM conference on Computer supported cooperative work & social computing (CSCW ‘16). San Jose, CA. New York: ACM [25% acceptance rate] 
    5. Gabriel Mugar, Carsten Østerlund, Corey Jackson, Kevin Crowston “Learning and Motivation in the Zooniverse” Presented at workshop on “Advancing an industry/academic partnership model for open collaboration research” 2015 ACM Conference on Computer Supported Cooperative Work. Vancouver, BC
    6. Gabriel Mugar, Carsten Østerlund, Corey Jackson, Kevin Crowston. Being Present in Online Communities: Learning in Citizen Science. 7th International Conference on Communities and Technologies (C&T ‘15), 2015. Limerick, Ireland
    7. Corey Jackson, Carsten Østerlund, Gabriel Mugar, Kevin Crowston, Katie DeVries Hassman (2014). Networks of Influential Participants: Information Diffusion in Citizen Science. Poster Presentation. In Proceedings of the second ACM conference on Online social networks (COSN '14). Dublin, Ireland. New York: ACM
    8. Corey Jackson, Carsten Østerlund, Kevin Crowston, Gabriel Mugar, Katie DeVries Hassman (2014). Motivations for Sustained Participation in Citizen Science: Case Studies on the Role of Talk. Forty-eighth Hawai'i International Conference on System Sciences (HICSS-48).
    9. Carsten Østerlund, Gabriel Mugar, Corey Jackson, Katie DeVries Hassman, Kevin Crowston. (2014) Socializing the Crowd: Learning to Talk in Citizen ScienceAcademy of Management Annual Meeting, Organizational Behaviour Division.
    10. Gabriel Mugar, Carsten Østerlund, Katie DeVries Hassman, Kevin Crowston, and Corey Brian Jackson. 2014. Planet hunters and seafloor explorers: legitimate peripheral participation through practice proxies in online citizen science. In Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing (CSCW '14). ACM, New York, NY, USA, 109-119.  [27% acceptance rate] 
    11. Corey Jackson (2014). Event Based Analysis of a Citizen Science Community: Are New and Non-sustained Users Included? In iConference 2014 Proceedings (p. 1139 - 1144). doi:10.9776/14405. 
    12. Katie DeVries Hassman, Gabriel Mugar, Carsten Østerlund, Corey Jackson (2013). Learning at the Seafloor, Looking at the Sky: The Relationship Between Individual Tasks and Collaborative Engagement in Two Citizen Science Projects. Proceedings of 2013 International Conference on Computer Supported Collaborative Learning (CSCL ‘13), Madison, WI, June 15-19, 2013.


    The Human Library (2014)

    A project focused on crowdsourcing knowledge to allow individuals to become a part of library resources through sharing stories with community member during events. Volunteers register to share their expertise and experiences during the event in which other members can "check-out” other individuals to share stores.  Dr. Yun Huang supervises this research project. A demo is available here: Human Library

    Published Research

    1. Corey Jackson, Yun Huang, Abby Kasowitz-Scheer (2015). Face-to-Face Matters: Inspirations from the Human Library. To Appear in Themed Issue: Collection of Best Posters from Mobile HCI 2014 Workshops of the International Journal of Mobile (IJMHCI).


    Privacy Mirror (2013 - Present)

    A project focused on designing personalized privacy interfaces for mobile and desktop devices to reveal individuals' their privacy discrepancy.  We collect information about users’ privacy preferences and display a privacy discrepancy prior to users downloading an app. The purpose of this study is to help users make more privacy decisions which reflect their beliefs/concerns about privacy.  Dr. Yang Wang supervises this research. A demo is available here: Privacy Mirror

    Submitted Papers

    1. Corey Brian Jackson,  Amandine Lemonnier, Yang Wang (Submitted). Privacy Mirror: Reducing Privacy Paradox for Mobile Apps

    Adoption of Broadband Internet: Case of UC2B  (2012)

    As a summer research assistant, I worked with employees of the grant to develop surveys. 




    Improving Management of Transportation Information (2010-2012)

    I worked with Dr. Jon Gant and Dr. David Dubin at the University of Illinois to develop technologies to support  sharing information for state Departments of Transportation.